Business · 50 items · 2 min read
Easier Validation
For one-person digital products. Format: easier > harder. The easiest test answers the riskiest question in days, with real behavior, against a line you wrote beforehand.
Formulas#
- Easy test = fast × cheap × based on behavior × a pass line written first.
- Evidence weight: payment > commitment > behavior > opinion.
- Days to signal: prefer tests that answer in days. A test that takes months is a project, not a test.
- A product needs a channel too. A validated product with no way to reach buyers still fails.
What to test (1–12)#
- Demand > whether you can build it. You can almost always build it.
- The riskiest assumption > the easiest one to test.
- One question per test > several at once.
- A pass line written first > judging after the fact.
- A deadline > an open-ended test.
- A narrow, named audience > "everyone."
- The offer (outcome + price) > the idea. Ideas are easy to like and hard to pay for.
- People who'd pay > people who'd use it for free.
- The headline > the feature list.
- An existing category > a new one you'd have to explain.
- Where the audience already gathers > driving them to you.
- A bet sized in hours > a bet sized in months.
Methods (13–26)#
- Watching what people do > asking what they would do.
- Reading public complaints > running surveys.
- Pre-selling > collecting a waitlist.
- Selling by hand > building a funnel.
- Serving 5 customers manually > automating for 500.
- A landing page > a prototype.
- A prototype > a full product.
- A template or spreadsheet version > an app.
- Borrowed traffic (a community post, a partner's list) > ads.
- A small paid test on buyer-intent searches > a big campaign.
- Direct messages to 30 of the right people > a public launch.
- Asking about what they did in the past > asking about the future.
- A fake door > building the feature.
- A competitor's unhappy customers > people who've never looked for a solution.
Reading signals (27–38)#
- Money > words.
- Unprompted follow-ups ("When can I get it?") > polite interest.
- Strangers > friends.
- Repeat use > first use.
- A retention curve > a signup count.
- Specific complaints > general praise.
- A clear no > a vague maybe.
- Comparing results to the pass line > comparing them to hope.
- Surprises > confirmations.
- A pattern across 5+ people > one loud voice.
- The same result in two channels > one lucky channel.
- Their words > your interpretation.
Deciding (39–50)#
- Kill criteria set beforehand > deciding in the moment.
- Changing one thing, then retesting > changing everything.
- Changing the customer first > changing the product first. The same product often passes with a different audience.
- Raising the bar after a pass > celebrating.
- Stopping the tests once money flows > endless validation.
- Many small bets in a row > one big bet.
- A written test log > memory.
- Reviewing results with a peer > deciding alone.
- Killing fast > hoping longer.
- Retesting every year > assuming it's still true.
- Validating the channel with the product > the product alone.
- "Would a stranger pay full price today?" > "Could this work someday?"
If you keep only 5: #1 (demand first), #4 (pass line first), #15 (pre-sell), #27 (money over words), #49 (validate the channel too).